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Observer system redux ps4 review
Observer system redux ps4 review







observer system redux ps4 review observer system redux ps4 review observer system redux ps4 review

Secondly, a lot of horror games rely on darkness and obstruction to bring that feeling of isolation and fear to the player and because of this I feel like a lot of horror games are distinctly lacking in story development and depth. Firstly, as just mentioned, jumpscares are usually a really cheap and lazy way to instill fear into the player and become overused and almost become a joke. Whilst I don’t hate a lot of horror games and have generally had some wonderful frights, Observer: System Redux really helped me to place where my issues lie with horror games in general. Most of the gameplay focuses around exploration and discovery to drive home the plot points and without cheap and lazy over use of jumpscares, Observer: System Redux was really able to shine. The game showed itself to be scary in and of itself without needing typical and overdone horror mechanics to provide jump scares. Yes, you were tracking down a killer, but the focus wasn’t on the killer as such and the game was sufficiently scary without there being a killer on the loose that you had to dodge at every corner. Aside from the exceptional story line, the other thing I really appreciated about Observer: System Redux is that there was no combat, no hiding or seeking (one or two areas requiring stealth but nothing major) and no tangible enemy as such.









Observer system redux ps4 review