

The game world uses up to six bespoke layers known as 'slices' for displaying its hand-painted artwork while compositing this with a seventh 3D layer used for elements such as the characters. The team built a custom rendering pipeline specifically for this style of game. The obvious solution would be to cut losses, to aim for a target 30fps on Switch - but Gennadiy Korol felt that 60fps was essential and could be achieved with the right approach. A basic Switch port was not easy - and initial worked saw the conversion running at just 20fps, even with the Xbox One optimisations factored in.
#ORI AND THE WILL OF THE WISPS BACKGROUND PC#
It paid off on Xbox and PC and the current version of the game, post patch, runs great - an impressive achievement since Oli and the Will of the Wisps launched on Xbox One with some performance issues. In building this sequel, the team wanted to push the visuals and artistry to the next level by introducing features such as more advanced physics interactions on a wide range of objects, gorgeous dynamic lighting, god rays, complex skinned models with lots of secondary animation, richer backgrounds and more. Inside a miracle Switch port - we're very proud of this video that goes behind the scenes, and we hope you enjoy it.
#ORI AND THE WILL OF THE WISPS BACKGROUND FULL#
With full access to the source code for the engine, the team has essentially crafted their own highly tuned fork nicknamed 'Moonity' which offers the performance and features necessary to built a game like this. At its core, Will of the Wisps is built on Unity. With a 2D game like Ori, most of this isn't applicable.ĭozens of high-quality layers scroll in every direction delivering a convincing parallax effect, the speed of the game and size of the levels means constantly streaming assets in and out of memory as you play while physics, post-processing and special effects tax the GPU.

Z-buffering, early occlusion, order independent transparency, draw call batching and more are all tools developers can use to improve performance in modern 3D games. The fact is, modern graphics engines are typically designed to accelerate 3D graphics. When first looking at Ori, you might be forgiven for thinking it's a simple 2D game - one that would run with ease on any modern platform - but this couldn't be further from the truth. I had the chance to speak extensively with Gennadiy Korol - the game's lead engineer and studio co-founder - who shared insights into the creation of Ori and the Will of the Wisps along with the techniques used to deliver what is surely one of Switch's greatest ports. Quite how developers are able to extract so much from Nintendo's hybrid has always been a matter of mystery and wonder for us, but this time we're able to offer an insight into how this technological achievement was delivered. You can stack the game up against Xbox One X and it still looks great - and unlike many of these Switch miracle ports, it still runs at its original 60 frames per second. It's a phenomenal follow-up to an already tremendous original game, and now, remarkably, that experience has transferred seamlessly to Nintendo Switch with few visual compromises. Moon Studios' Ori and the Will of the Wisps received critical acclaim when it released earlier this year and for good reason - its tight platforming action, gorgeous environments and evocative musical score serve as the foundation for one of the best 2D action games of the generation.
